The inspiration for the project comes from the site’s history as a location where emperors of the Qing Dynasty experienced farming. The aim is to extend the cultural heritage of the site by creating an underground modern agricultural museum.
1.Ergonomic Design
Based on the results of ergonomic experiment studies, I selected 4r interfaces for detailed design that moderately increase energy expenditure in the back muscles without compromising health. The goal is to enhance the embodied experience of agricultural activities through a sense of "discomfort." In accordance with ergonomic standards, the design incorporates features such as adjustable lighting and storage functionality. An assistive device is positioned on the left side of the body to address the issue of greater fatigue in the left-side muscles.
2.Detailed Construction
In addition to considering human-space interaction, the detailed construction also needs to accommodate the equipment space required for crop growth. The design employs angle steel as the primary structural material, enabling the extension from device to spatial structure. The planting system incorporates a drip irrigation setup, where a water pump in containers below 30cm provides the necessary nutrient solution for cultivation. A floor ventilation system is integrated to maintain optimal temperature and humidity conditions for crop growth. An adjustable lighting system adapts to the height requirements of different interfaces.At a height of 75cm, an assistive facility is installed to support standing users, specifically designed for right-handed individuals. A toolbox positioned at 160cm features an LED screen that displays real-time information, such as crop growth status and CO2 concentration in the environment.
3.Experience Design
The venue is divided into 4 sections based on the different stages of crop growth: Breeding, Sowing, Maintenance, and Harvesting. This arrangement provides visitors with multiple reasons to return and experience the venue at different times. Since the Breeding Room does not require lighting and its environmental conditions differ significantly from the other stages, it has been designated as a separate pavilion. Its spatial form and experiential design are intentionally distinguished from the other sections.
Design Type: Human Centered Design, Ergonomic Design, Architecture Design, Interactive Design
Project Type:Bachelor Capestone Project, School of Architecture, Tsinghua University
Time: 2022.3-2022.6
Instructor:Prof.ZHANG Li, Dean of School of Architecture, Tsinghua University; Chef Architect, teamminus
Collaborator: Individual Work
Main Contributions:
1. Designed 4 pavilions for experiential activities based on the crop growth cycle;
2. Developed interactive devices based on deviation interface designs from ergonomic experiment results, extending these devices into architectural structures;
3. Created UI for each interactive device to display crop growth data and environmental information.
Award: A-level Bachelor Capstone Project, School of Architecture, Tsinghua University